Showing posts with label Assembly. Show all posts
Showing posts with label Assembly. Show all posts

Saturday, 6 August 2011

Drawing for Assembly 2011

I created this image on Inkscape for the Fast Graphics competition at Assembly 2011. The theme for this year was Last minute and there was one and half hours time to make the image, from when the theme was published to submission deadline. Sadly, this didn't make it past jury and thus wasn't show on big screen.


Not the best of my drawings, I admit. In 2009 I did manage to get my drawing on big screen. That time the theme was "Over the edge" or something like that and time limit again 1½ hours. Here's the result, drawn in Inkscape.


The SVG source files are available at my GitHub reposistory.

Wednesday, 8 August 2007

Assembly 2007

Once again, the Finnish demoparty Assembly has ended. Well, actually it ended already on Sunday, but anyhow.

It was really great to meet all those friends who were there, watch the demos and other compos, check out the booths etc. This year I had again created a intro to be shown at Assembly. Well, it was shown. The entries in 4k compo were of really good quality, and my style is obviously a bit odd, so it ended up on 10th place out of 11 entries shown. For those, who are interested, grab the intro: tsunami.tar.bz2, complete with source code. It's under GPL, naturally ;)

On the not-so-nice sides of this years Assembly, I caught some flu there and because of it, I wasn't feeling too well for the time of the party.

And for the rest... Well, I don't know what I should write. And of course, it may not always be the best to write everything for the whole world to see.

Tuesday, 24 July 2007

New Inkscape developers

I haven't gotten much code done for Inkscape lately. Small bugfixes here and there, but nothing big really. Most of my time has gone into developing a 4k intro for Assembly 2007 and helping out new Inkscape developers.

Yes, indeed. There are two new guys, who have jumped into developing filters for Inkscape. Thanks to them, we have three new filter primitives implemented in Inkscape: feConvolveMatrix, feDiffuseLighting and feSpecularLighting. Once again, these open up new possibilities for artists using Inkscape.

Now I propably should toss in some examples using these new filters. I don't have any, so I'll toss in the Filter effects example from SVG specification. It shows one possible use for these lighting effects. Actually, Inkscape is almost able to render that one correctly, only feMerge filter primitive is missing.

For feConvolveMatrix then, it can be used for effects like blur, edge detection, embossing, sharpening.

That 4k intro even has a connection to Inkscape: the engine is able to render bezier shapes and I've used Inkscape for designing those shapes. More of that later, so I don't spoil it for anyone ;)